| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Drigo Segvian
Black Fox Marauders Spaceship Bebop
8
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Posted - 2015.03.05 17:43:33 -
[1] - Quote
flakeys wrote:Frostys Virpio wrote:Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing. So up to a few hours depending how long my link was active to represent how long I was shooting at a POS? The real way to prevent most of the trolling isn't to make the timer reset but to make the trolling harder to do. The 250km range on the T2 module is absurd. Why didn't they just make the T2 version's range just double from T2 or hell quadruple if you really must? No instead they introduced a module with 10 time the effective range. No wonder people are theorycrafting an epic amount of trolling with SOV when you can do it from the very limit of any targetting systems and also potentially be fitted to the most mobile kind of ships and people wonder why we might end up playing space tag... Would be fun if they introduced this to FW though , hangin at 250km of the beacon 
Those of us in FW would know how to eeasily counter this. =ƒÿÅ |

Drigo Segvian
Black Fox Marauders Spaceship Bebop
8
|
Posted - 2015.03.07 00:13:55 -
[2] - Quote
@ CCP- +1 on the changes. Love it
When I was brand new to EVE I had the following impression:
Hi Sec- Safe, a place where you could skill up until you were ready to go do what you really wanted to Low Sec- Dangerous, money to be made- people will blow you up WH Space- Did not know it existed  Null- Where you go to PVP
Now that I have been around for a bit longer...
Hi Sec- Safe but you will get war decd and ganked  Low sec- Where you go to PVP WH Space- Dangerous, money to be made- people will blow you up NULL- Vast empty carebear land...... NPC Null- not sure yet 
Null needs a change.
And pease do not buff income....from this thread i hear null folks who cant be asked to defend their turf or want to consolidate to a smaller region but make the same isk. Just no
Thanks.
Note: I dont post often but this is a fascinating topic. {gets popcorn out of microwave} |

Drigo Segvian
Black Fox Marauders Spaceship Bebop
12
|
Posted - 2015.03.10 23:26:01 -
[3] - Quote
Freedom Nadd wrote:How to fix Nullsec, the 15 point plan.
1. Reduce Highsec incursion spawns to 2.
2. Increase Sansha HP in incursions by 50%.
3. Reduce income curve for HQ's to 20 million at 50 ships.
4. Increase Level 4 mission standing requirement to 7.0, Increase Level 5 mission requirement to 9.0.
5. Add dynamic rat spawning to Level 3 and higher missions, increase mission rat numbers depending on number of ships in fleet (1 ship - normal spawn, 2 ships +75% spawns, 3 ships +200% spawns, 4 ships +350% spawns).
6. Remove State standings for mission agents.
7. Increase high sec ice anomaly respawn timer to 8 hours. Increase low sec ice anomaly respawn timer to 6 hours.
8. Remove any ore above Scordite from high sec.
9. Allow Rorqual class ships in High sec.
10. Remove ALL usable ore from starter systems and 1.0 space.
11. Increase NPC Corp tax to 20%.
12. Increase high sec manufacturing tax by 25%.
13. Decrease high sec refine rate by 25% and increase refine tax by 10%.
14. Remove all exploration combat sites from high sec.
15. Reduce high sec exploration sites by 50%.
Of course, will never happen.
GOOD that it wont |
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